[Author]
Author = Fabi729mods
[Description]
Description = Recover the client's stolen vehicle.
[Objectives]
Objectivescount = 13

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -580,541
Objectives[0]positionY = -714,9778
Objectives[0]positionZ = 116,8053
Objectives[0]Heading = 90
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 7
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 13
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 15
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 75
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = 4
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 436
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = UpNAtomizer
Objectives[0]Weapon2 = RPG
Objectives[0]Weapon3 = Widowmaker
Objectives[0]Weapon4 = PipeBomb
Objectives[0]Weapon5 = HazardousJerryCan
Objectives[0]Weapon6 = MiniSMG
Objectives[0]Weapon7 = SNSPistol
Objectives[0]Weapon8 = PistolMk2
Objectives[0]Weapon9 = AssaultRifle
Objectives[0]Weapon10 = SpecialCarbine
Objectives[0]Weapon11 = Revolver
Objectives[0]Weapon12 = MarksmanRifle
Objectives[0]Weapon13 = RevolverMk2
Objectives[0]Weapon14 = BattleAxe
Objectives[0]Weapon15 = PericoPistol
Objectives[0]Weapon16 = PericoPistol
Objectives[0]Weapon17 = PericoPistol
Objectives[0]Weapon18 = PericoPistol
Objectives[0]Weapon19 = PericoPistol
Objectives[0]Weapon20 = PericoPistol
Objectives[0]Weapon21 = PericoPistol
Objectives[0]Weapon22 = PericoPistol
Objectives[0]Weapon23 = PericoPistol
Objectives[0]Weapon24 = PericoPistol
Objectives[0]Weapon25 = PericoPistol
Objectives[0]Weapon26 = PericoPistol
Objectives[0]Weapon27 = PericoPistol
Objectives[0]Weapon28 = PericoPistol
Objectives[0]Weapon29 = PericoPistol
Objectives[0]Weapon30 = PericoPistol
Objectives[0]Weapon31 = PericoPistol
Objectives[0]Weapon32 = PericoPistol
Objectives[0]Weapon33 = PericoPistol
Objectives[0]Weapon34 = PericoPistol
Objectives[0]Weapon35 = PericoPistol
Objectives[0]Weapon36 = PericoPistol
Objectives[0]Weapon37 = PericoPistol
Objectives[0]Weapon38 = PericoPistol
Objectives[0]Weapon39 = PericoPistol
Objectives[0]Weapon40 = PericoPistol
Objectives[0]Weapon41 = PericoPistol
Objectives[0]Weapon42 = PericoPistol
Objectives[0]Weapon43 = PericoPistol
Objectives[0]Weapon44 = PericoPistol
Objectives[0]Weapon45 = PericoPistol
Objectives[0]Weapon46 = PericoPistol
Objectives[0]Weapon47 = PericoPistol
Objectives[0]Weapon48 = PericoPistol
Objectives[0]Weapon49 = PericoPistol
Objectives[0]Weapon50 = PericoPistol
Objectives[0]Weapon51 = PericoPistol
Objectives[0]Weapon52 = PericoPistol
Objectives[0]Weapon53 = PericoPistol
Objectives[0]Weapon54 = PericoPistol
Objectives[0]Weapon55 = PericoPistol
Objectives[0]Weapon56 = PericoPistol
Objectives[0]Weapon57 = PericoPistol
Objectives[0]Weapon58 = PericoPistol
Objectives[0]Weapon59 = PericoPistol
Objectives[0]Weapon60 = PericoPistol
Objectives[0]Weapon61 = PericoPistol
Objectives[0]Weapon62 = PericoPistol
Objectives[0]Weapon63 = PericoPistol
Objectives[0]Weapon64 = PericoPistol
Objectives[0]Weapon65 = PericoPistol
Objectives[0]Weapon66 = PericoPistol
Objectives[0]Weapon67 = PericoPistol
Objectives[0]Weapon68 = PericoPistol
Objectives[0]Weapon69 = PericoPistol
Objectives[0]Weapon70 = PericoPistol
Objectives[0]Weapon71 = PericoPistol
Objectives[0]Weapon72 = PericoPistol
Objectives[0]Weapon73 = PericoPistol
Objectives[0]Weapon74 = PericoPistol
Objectives[0]Weapon75 = PericoPistol
Objectives[0]Weapon76 = PericoPistol
Objectives[0]Weapon77 = PericoPistol
Objectives[0]Weapon78 = PericoPistol
Objectives[0]Weapon79 = PericoPistol
Objectives[0]Weapon80 = PericoPistol
Objectives[0]Weapon81 = PericoPistol
Objectives[0]Weapon82 = PericoPistol
Objectives[0]Weapon83 = PericoPistol
Objectives[0]Weapon84 = PericoPistol
Objectives[0]Weapon85 = PericoPistol
Objectives[0]Weapon86 = PericoPistol
Objectives[0]Weapon87 = PericoPistol
Objectives[0]Weapon88 = PericoPistol
Objectives[0]Weapon89 = PericoPistol
Objectives[0]Weapon90 = PericoPistol
Objectives[0]Weapon91 = PericoPistol
Objectives[0]Weapon92 = PericoPistol
Objectives[0]Weapon93 = PericoPistol
Objectives[0]Weapon94 = PericoPistol
Objectives[0]Weapon95 = PericoPistol
Objectives[0]Weapon96 = PericoPistol
Objectives[0]Weapon97 = PericoPistol
Objectives[0]Weapon98 = PericoPistol
Objectives[0]Weapon99 = PericoPistol
Objectives[0]Weapon100 = PericoPistol
Objectives[0]Weapon101 = PericoPistol
Objectives[0]Weapon102 = PericoPistol
Objectives[0]Weapon103 = PericoPistol
Objectives[0]Weapon104 = PericoPistol
Objectives[0]Weapon105 = PericoPistol
Objectives[0]Weapon106 = PericoPistol
Objectives[0]Weapon107 = PericoPistol
Objectives[0]Weapon108 = PericoPistol
Objectives[0]Weapon109 = PericoPistol
Objectives[0]Weapon110 = PericoPistol
Objectives[0]Weapon111 = PericoPistol
Objectives[0]Weapon112 = PericoPistol
Objectives[0]Weapon113 = PericoPistol
Objectives[0]Weapon114 = PericoPistol
Objectives[0]Weapon115 = PericoPistol
Objectives[0]Weapon116 = PericoPistol
Objectives[0]Weapon117 = PericoPistol
Objectives[0]Weapon118 = PericoPistol
Objectives[0]Weapon119 = PericoPistol
Objectives[0]Weapon120 = PericoPistol
Objectives[0]Weapon121 = PericoPistol
Objectives[0]Weapon122 = PericoPistol
Objectives[0]Weapon123 = PericoPistol
Objectives[0]Weapon124 = PericoPistol
Objectives[0]Weapon125 = PericoPistol
Objectives[0]Weapon126 = PericoPistol
Objectives[0]Weapon127 = PericoPistol
Objectives[0]Weapon128 = PericoPistol
Objectives[0]Weapon129 = PericoPistol
Objectives[0]Weapon130 = PericoPistol
Objectives[0]Weapon131 = PericoPistol
Objectives[0]Weapon132 = PericoPistol
Objectives[0]Weapon133 = PericoPistol
Objectives[0]Weapon134 = PericoPistol
Objectives[0]Weapon135 = PericoPistol
Objectives[0]Weapon136 = PericoPistol
Objectives[0]Weapon137 = PericoPistol
Objectives[0]Weapon138 = PericoPistol
Objectives[0]Weapon139 = PericoPistol
Objectives[0]Weapon140 = PericoPistol
Objectives[0]Weapon141 = PericoPistol
Objectives[0]Weapon142 = PericoPistol
Objectives[0]Weapon143 = PericoPistol
Objectives[0]Weapon144 = PericoPistol
Objectives[0]Weapon145 = PericoPistol
Objectives[0]Weapon146 = PericoPistol
Objectives[0]Weapon147 = PericoPistol
Objectives[0]Weapon148 = PericoPistol
Objectives[0]Weapon149 = PericoPistol
Objectives[0]Weapon150 = PericoPistol
Objectives[0]Weapon151 = PericoPistol
Objectives[0]Weapon152 = PericoPistol
Objectives[0]Weapon153 = PericoPistol
Objectives[0]Weapon154 = PericoPistol
Objectives[0]Weapon155 = PericoPistol
Objectives[0]Weapon156 = PericoPistol
Objectives[0]Weapon157 = PericoPistol
Objectives[0]Weapon158 = PericoPistol
Objectives[0]Weapon159 = PericoPistol
Objectives[0]Weapon160 = PericoPistol
Objectives[0]Weapon161 = PericoPistol
Objectives[0]Weapon162 = PericoPistol
Objectives[0]Weapon163 = PericoPistol
Objectives[0]Weapon164 = PericoPistol
Objectives[0]Weapon165 = PericoPistol
Objectives[0]Weapon166 = PericoPistol
Objectives[0]Weapon167 = PericoPistol
Objectives[0]Weapon168 = PericoPistol
Objectives[0]Weapon169 = PericoPistol
Objectives[0]Weapon170 = PericoPistol
Objectives[0]Weapon171 = PericoPistol
Objectives[0]Weapon172 = PericoPistol
Objectives[0]Weapon173 = PericoPistol
Objectives[0]Weapon174 = PericoPistol
Objectives[0]Weapon175 = PericoPistol
Objectives[0]Weapon176 = PericoPistol
Objectives[0]Weapon177 = PericoPistol
Objectives[0]Weapon178 = PericoPistol
Objectives[0]Weapon179 = PericoPistol
Objectives[0]Weapon180 = PericoPistol
Objectives[0]Weapon181 = PericoPistol
Objectives[0]Weapon182 = PericoPistol
Objectives[0]Weapon183 = PericoPistol
Objectives[0]Weapon184 = PericoPistol
Objectives[0]Weapon185 = PericoPistol
Objectives[0]Weapon186 = PericoPistol
Objectives[0]Weapon187 = PericoPistol
Objectives[0]Weapon188 = PericoPistol
Objectives[0]Weapon189 = PericoPistol
Objectives[0]Weapon190 = PericoPistol
Objectives[0]Weapon191 = PericoPistol
Objectives[0]Weapon192 = PericoPistol
Objectives[0]Weapon193 = PericoPistol
Objectives[0]Weapon194 = PericoPistol
Objectives[0]Weapon195 = PericoPistol
Objectives[0]Weapon196 = PericoPistol
Objectives[0]Weapon197 = PericoPistol
Objectives[0]Weapon198 = PericoPistol
Objectives[0]Weapon199 = PericoPistol
Objectives[0]Weapon200 = PericoPistol
Objectives[0]Weapon201 = PericoPistol
Objectives[0]Weapon202 = PericoPistol
Objectives[0]Weapon203 = PericoPistol
Objectives[0]Weapon204 = PericoPistol
Objectives[0]Weapon205 = PericoPistol
Objectives[0]Weapon206 = PericoPistol
Objectives[0]Weapon207 = PericoPistol
Objectives[0]Weapon208 = PericoPistol
Objectives[0]Weapon209 = PericoPistol
Objectives[0]Weapon210 = PericoPistol
Objectives[0]Weapon211 = PericoPistol
Objectives[0]Weapon212 = PericoPistol
Objectives[0]Weapon213 = CombatShotgun
Objectives[0]Weapon214 = CombatShotgun
Objectives[0]Weapon215 = CombatShotgun
Objectives[0]Weapon216 = CombatShotgun
Objectives[0]Weapon217 = CombatShotgun
Objectives[0]Weapon218 = CombatShotgun
Objectives[0]Weapon219 = CombatShotgun
Objectives[0]Weapon220 = CombatShotgun
Objectives[0]Weapon221 = CombatShotgun
Objectives[0]Weapon222 = CombatShotgun
Objectives[0]Weapon223 = CombatShotgun
Objectives[0]Weapon224 = CombatShotgun
Objectives[0]Weapon225 = CombatShotgun
Objectives[0]Weapon226 = CombatShotgun
Objectives[0]Weapon227 = CombatShotgun
Objectives[0]Weapon228 = CombatShotgun
Objectives[0]Weapon229 = CombatShotgun
Objectives[0]Weapon230 = CombatShotgun
Objectives[0]Weapon231 = CombatShotgun
Objectives[0]Weapon232 = CombatShotgun
Objectives[0]Weapon233 = CombatShotgun
Objectives[0]Weapon234 = CombatShotgun
Objectives[0]Weapon235 = CombatShotgun
Objectives[0]Weapon236 = CombatShotgun
Objectives[0]Weapon237 = CombatShotgun
Objectives[0]Weapon238 = CombatShotgun
Objectives[0]Weapon239 = CombatShotgun
Objectives[0]Weapon240 = CombatShotgun
Objectives[0]Weapon241 = CombatShotgun
Objectives[0]Weapon242 = CombatShotgun
Objectives[0]Weapon243 = CombatShotgun
Objectives[0]Weapon244 = CombatShotgun
Objectives[0]Weapon245 = CombatShotgun
Objectives[0]Weapon246 = CombatShotgun
Objectives[0]Weapon247 = CombatShotgun
Objectives[0]Weapon248 = CombatShotgun
Objectives[0]Weapon249 = CombatShotgun
Objectives[0]Weapon250 = CombatShotgun
Objectives[0]Weapon251 = CombatShotgun
Objectives[0]Weapon252 = CombatShotgun
Objectives[0]Weapon253 = CombatShotgun
Objectives[0]Weapon254 = CombatShotgun
Objectives[0]Weapon255 = CombatShotgun
Objectives[0]Weapon256 = CombatShotgun
Objectives[0]Weapon257 = CombatShotgun
Objectives[0]Weapon258 = CombatShotgun
Objectives[0]Weapon259 = CombatShotgun
Objectives[0]Weapon260 = CombatShotgun
Objectives[0]Weapon261 = CombatShotgun
Objectives[0]Weapon262 = CombatShotgun
Objectives[0]Weapon263 = CombatShotgun
Objectives[0]Weapon264 = CombatShotgun
Objectives[0]Weapon265 = CombatShotgun
Objectives[0]Weapon266 = CombatShotgun
Objectives[0]Weapon267 = CombatShotgun
Objectives[0]Weapon268 = CombatShotgun
Objectives[0]Weapon269 = CombatShotgun
Objectives[0]Weapon270 = CombatShotgun
Objectives[0]Weapon271 = CombatShotgun
Objectives[0]Weapon272 = CombatShotgun
Objectives[0]Weapon273 = CombatShotgun
Objectives[0]Weapon274 = CombatShotgun
Objectives[0]Weapon275 = CombatShotgun
Objectives[0]Weapon276 = CombatShotgun
Objectives[0]Weapon277 = CombatShotgun
Objectives[0]Weapon278 = CombatShotgun
Objectives[0]Weapon279 = CombatShotgun
Objectives[0]Weapon280 = CombatShotgun
Objectives[0]Weapon281 = CombatShotgun
Objectives[0]Weapon282 = CombatShotgun
Objectives[0]Weapon283 = CombatShotgun
Objectives[0]Weapon284 = CombatShotgun
Objectives[0]Weapon285 = CombatShotgun
Objectives[0]Weapon286 = CombatShotgun
Objectives[0]Weapon287 = CombatShotgun
Objectives[0]Weapon288 = CombatShotgun
Objectives[0]Weapon289 = CombatShotgun
Objectives[0]Weapon290 = CombatShotgun
Objectives[0]Weapon291 = CombatShotgun
Objectives[0]Weapon292 = CombatShotgun
Objectives[0]Weapon293 = CombatShotgun
Objectives[0]Weapon294 = CombatShotgun
Objectives[0]Weapon295 = CombatShotgun
Objectives[0]Weapon296 = CombatShotgun
Objectives[0]Weapon297 = CombatShotgun
Objectives[0]Weapon298 = CombatShotgun
Objectives[0]Weapon299 = CombatShotgun
Objectives[0]Weapon300 = CombatShotgun
Objectives[0]Weapon301 = CombatShotgun
Objectives[0]Weapon302 = CombatShotgun
Objectives[0]Weapon303 = CombatShotgun
Objectives[0]Weapon304 = CombatShotgun
Objectives[0]Weapon305 = CombatShotgun
Objectives[0]Weapon306 = CombatShotgun
Objectives[0]Weapon307 = CombatShotgun
Objectives[0]Weapon308 = CombatShotgun
Objectives[0]Weapon309 = CombatShotgun
Objectives[0]Weapon310 = CombatShotgun
Objectives[0]Weapon311 = CombatShotgun
Objectives[0]Weapon312 = CombatShotgun
Objectives[0]Weapon313 = CombatShotgun
Objectives[0]Weapon314 = CombatShotgun
Objectives[0]Weapon315 = CombatShotgun
Objectives[0]Weapon316 = CombatShotgun
Objectives[0]Weapon317 = CombatShotgun
Objectives[0]Weapon318 = CombatShotgun
Objectives[0]Weapon319 = CombatShotgun
Objectives[0]Weapon320 = CombatShotgun
Objectives[0]Weapon321 = CombatShotgun
Objectives[0]Weapon322 = CombatShotgun
Objectives[0]Weapon323 = CombatShotgun
Objectives[0]Weapon324 = CombatShotgun
Objectives[0]Weapon325 = CombatShotgun
Objectives[0]Weapon326 = CombatShotgun
Objectives[0]Weapon327 = CombatShotgun
Objectives[0]Weapon328 = CombatShotgun
Objectives[0]Weapon329 = CombatShotgun
Objectives[0]Weapon330 = CombatShotgun
Objectives[0]Weapon331 = CombatShotgun
Objectives[0]Weapon332 = CombatShotgun
Objectives[0]Weapon333 = CombatShotgun
Objectives[0]Weapon334 = CombatShotgun
Objectives[0]Weapon335 = CombatShotgun
Objectives[0]Weapon336 = CombatShotgun
Objectives[0]Weapon337 = CombatShotgun
Objectives[0]Weapon338 = CombatShotgun
Objectives[0]Weapon339 = CombatShotgun
Objectives[0]Weapon340 = CombatShotgun
Objectives[0]Weapon341 = CombatShotgun
Objectives[0]Weapon342 = CombatShotgun
Objectives[0]Weapon343 = CombatShotgun
Objectives[0]Weapon344 = CombatShotgun
Objectives[0]Weapon345 = CombatShotgun
Objectives[0]Weapon346 = CombatShotgun
Objectives[0]Weapon347 = CombatShotgun
Objectives[0]Weapon348 = CombatShotgun
Objectives[0]Weapon349 = CombatShotgun
Objectives[0]Weapon350 = CombatShotgun
Objectives[0]Weapon351 = CombatShotgun
Objectives[0]Weapon352 = CombatShotgun
Objectives[0]Weapon353 = CombatShotgun
Objectives[0]Weapon354 = CombatShotgun
Objectives[0]Weapon355 = CombatShotgun
Objectives[0]Weapon356 = CombatShotgun
Objectives[0]Weapon357 = CombatShotgun
Objectives[0]Weapon358 = CombatShotgun
Objectives[0]Weapon359 = CombatShotgun
Objectives[0]Weapon360 = CombatShotgun
Objectives[0]Weapon361 = CombatShotgun
Objectives[0]Weapon362 = CombatShotgun
Objectives[0]Weapon363 = CombatShotgun
Objectives[0]Weapon364 = CombatShotgun
Objectives[0]Weapon365 = CombatShotgun
Objectives[0]Weapon366 = CombatShotgun
Objectives[0]Weapon367 = CombatShotgun
Objectives[0]Weapon368 = CombatShotgun
Objectives[0]Weapon369 = CombatShotgun
Objectives[0]Weapon370 = CombatShotgun
Objectives[0]Weapon371 = CombatShotgun
Objectives[0]Weapon372 = CombatShotgun
Objectives[0]Weapon373 = CombatShotgun
Objectives[0]Weapon374 = CombatShotgun
Objectives[0]Weapon375 = CombatShotgun
Objectives[0]Weapon376 = CombatShotgun
Objectives[0]Weapon377 = CombatShotgun
Objectives[0]Weapon378 = CombatShotgun
Objectives[0]Weapon379 = CombatShotgun
Objectives[0]Weapon380 = CombatShotgun
Objectives[0]Weapon381 = CombatShotgun
Objectives[0]Weapon382 = CombatShotgun
Objectives[0]Weapon383 = CombatShotgun
Objectives[0]Weapon384 = CombatShotgun
Objectives[0]Weapon385 = CombatShotgun
Objectives[0]Weapon386 = CombatShotgun
Objectives[0]Weapon387 = CombatShotgun
Objectives[0]Weapon388 = CombatShotgun
Objectives[0]Weapon389 = CombatShotgun
Objectives[0]Weapon390 = CombatShotgun
Objectives[0]Weapon391 = CombatShotgun
Objectives[0]Weapon392 = CombatShotgun
Objectives[0]Weapon393 = CombatShotgun
Objectives[0]Weapon394 = CombatShotgun
Objectives[0]Weapon395 = CombatShotgun
Objectives[0]Weapon396 = CombatShotgun
Objectives[0]Weapon397 = CombatShotgun
Objectives[0]Weapon398 = CombatShotgun
Objectives[0]Weapon399 = CombatShotgun
Objectives[0]Weapon400 = CombatShotgun
Objectives[0]Weapon401 = CombatShotgun
Objectives[0]Weapon402 = CombatShotgun
Objectives[0]Weapon403 = CombatShotgun
Objectives[0]Weapon404 = CombatShotgun
Objectives[0]Weapon405 = CombatShotgun
Objectives[0]Weapon406 = CombatShotgun
Objectives[0]Weapon407 = CombatShotgun
Objectives[0]Weapon408 = CombatShotgun
Objectives[0]Weapon409 = CombatShotgun
Objectives[0]Weapon410 = CombatShotgun
Objectives[0]Weapon411 = HeavyPistol
Objectives[0]Weapon412 = KnuckleDuster
Objectives[0]Weapon413 = MachinePistol
Objectives[0]Weapon414 = CombatMGMk2
Objectives[0]Weapon415 = MarksmanPistol
Objectives[0]Weapon416 = Machete
Objectives[0]Weapon417 = SwitchBlade
Objectives[0]Weapon418 = AssaultShotgun
Objectives[0]Weapon419 = DoubleBarrelShotgun
Objectives[0]Weapon420 = AssaultSMG
Objectives[0]Weapon421 = Hatchet
Objectives[0]Weapon422 = Bottle
Objectives[0]Weapon423 = CarbineRifleMk2
Objectives[0]Weapon424 = Parachute
Objectives[0]Weapon425 = SmokeGrenade
Objectives[0]Weapon426 = SniperRifle
Objectives[0]Weapon427 = FireExtinguisher
Objectives[0]Weapon428 = CompactGrenadeLauncher
Objectives[0]Weapon429 = Snowball
Objectives[0]Weapon430 = VintagePistol
Objectives[0]Weapon431 = CombatPDW
Objectives[0]Weapon432 = HeavySniperMk2
Objectives[0]Weapon433 = HeavySniper
Objectives[0]Weapon434 = SweeperShotgun
Objectives[0]Weapon435 = MicroSMG
Objectives[0]mission_ActorsCount = 4
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -592,788
Objectives[0]mission_Actors[0]positionY = -716,0663
Objectives[0]mission_Actors[0]positionZ = 116,7969
Objectives[0]mission_Actors[0]Heading = 138,5116
Objectives[0]mission_Actors[0]String_Name = p_franklin_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 3
Objectives[0]mission_Actors[1]positionX = -591,9341
Objectives[0]mission_Actors[1]positionY = -707,3837
Objectives[0]mission_Actors[1]positionZ = 113,0052
Objectives[0]mission_Actors[1]Heading = 232,128
Objectives[0]mission_Actors[1]String_Name = ig_security_a
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 3
Objectives[0]mission_Actors[2]positionX = -590,5178
Objectives[0]mission_Actors[2]positionY = -708,6854
Objectives[0]mission_Actors[2]positionZ = 113,0053
Objectives[0]mission_Actors[2]Heading = 40,62476
Objectives[0]mission_Actors[2]String_Name = a_m_y_vinewood_04
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 2
Objectives[0]mission_Actors[3]positionX = -590,7602
Objectives[0]mission_Actors[3]positionY = -709,1312
Objectives[0]mission_Actors[3]positionZ = 113,0053
Objectives[0]mission_Actors[3]Heading = 35,49966
Objectives[0]mission_Actors[3]String_Name = a_f_y_vinewood_04
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 13
Objectives[0]mission_Props[0]Model = prop_contr_03b_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1003,987
Objectives[0]mission_Props[0]positionY = -3005,833
Objectives[0]mission_Props[0]positionZ = -40,64845
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_boxpile_06b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1000,98
Objectives[0]mission_Props[1]positionY = -2997,163
Objectives[0]mission_Props[1]positionZ = -40,64737
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_boxpile_06a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 998,7646
Objectives[0]mission_Props[2]positionY = -3000,47
Objectives[0]mission_Props[2]positionZ = -40,64737
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_boxpile_06a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 986,1469
Objectives[0]mission_Props[3]positionY = -3007,958
Objectives[0]mission_Props[3]positionZ = -40,64737
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_boxpile_06b
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 986,7283
Objectives[0]mission_Props[4]positionY = -2997,373
Objectives[0]mission_Props[4]positionZ = -40,64737
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = prop_boxpile_07d
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 969,9869
Objectives[0]mission_Props[5]positionY = -3000,434
Objectives[0]mission_Props[5]positionZ = -40,64612
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 0
Objectives[0]mission_Props[6]Model = prop_boxpile_08a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 972,5995
Objectives[0]mission_Props[6]positionY = -3009,719
Objectives[0]mission_Props[6]positionZ = -40,64747
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = prop_boxpile_08a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 977,9487
Objectives[0]mission_Props[7]positionY = -3011,792
Objectives[0]mission_Props[7]positionZ = -40,64747
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = prop_boxpile_08a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 980,9222
Objectives[0]mission_Props[8]positionY = -3012,876
Objectives[0]mission_Props[8]positionZ = -40,64747
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = prop_box_wood01a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 979,2039
Objectives[0]mission_Props[9]positionY = -2998,484
Objectives[0]mission_Props[9]positionZ = -40,6458
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Props[10]Model = prop_box_wood01a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 977,0344
Objectives[0]mission_Props[10]positionY = -2997,216
Objectives[0]mission_Props[10]positionZ = -40,6458
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 0
Objectives[0]mission_Props[11]Model = prop_boxpile_08a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 975,7526
Objectives[0]mission_Props[11]positionY = -2995,279
Objectives[0]mission_Props[11]positionZ = -40,64747
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = 0
Objectives[0]mission_Props[12]Model = prop_boxpile_08a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 977,3777
Objectives[0]mission_Props[12]positionY = -3003,692
Objectives[0]mission_Props[12]positionZ = -40,64747
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = -589,0371
Objectives[0]ObjectiveMessages[0]positionY = -671,6769
Objectives[0]ObjectiveMessages[0]positionZ = 31,34974
Objectives[0]ObjectiveMessages[0]Message =So,from what I hear the LS car Meet is a cool-ass spot,but you gotta be careful walkin in there lookin' like a buster.you flash your keys like some rich just tryn'a show off his last bonus,then you goin' get the wrong kind of attenion.how do I Know?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 15
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = True
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 20
Objectives[0]ObjectiveMessages[1]positionX = -584,8246
Objectives[0]ObjectiveMessages[1]positionY = -671,4512
Objectives[0]ObjectiveMessages[1]positionZ = 31,52818
Objectives[0]ObjectiveMessages[1]Message = 'Cause that rich is our latest client.Got his brand-new super car jacked just two minutes after he got it.Look,Imani's tracking it to some garage in davis.Belongs to the Ballas,so I wouldn't go down there packing light,you feel me?Just pick up the car and bring it back to the client.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 20
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = True
Objectives[0]ObjectiveMessages[1]TypeTextMesage = False
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 20

Objectives[1]Text = Exit the Agency.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -573,9642
Objectives[1]positionY = -715,8799
Objectives[1]positionZ = 112,0053
Objectives[1]Heading = 405
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1,5
Objectives[1]PlaySound = False
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 6
Objectives[1]mission_Vehicles[0]positionX = 116,8731
Objectives[1]mission_Vehicles[0]positionY = -1598,065
Objectives[1]mission_Vehicles[0]positionZ = 28,90966
Objectives[1]mission_Vehicles[0]Heading = 354,9801
Objectives[1]mission_Vehicles[0]Name = Impaler
Objectives[1]mission_Vehicles[0]Model = impaler
Objectives[1]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[1]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = -1
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 4
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[1]positionX = 112,1941
Objectives[1]mission_Vehicles[1]positionY = -1601,666
Objectives[1]mission_Vehicles[1]positionZ = 29,07366
Objectives[1]mission_Vehicles[1]Heading = 25,02643
Objectives[1]mission_Vehicles[1]Name = Faction - donk
Objectives[1]mission_Vehicles[1]Model = faction3
Objectives[1]mission_Vehicles[1]PrimaryColor = MetallicPurple
Objectives[1]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = -1
Objectives[1]mission_Vehicles[1]DirtLevel = 0
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = False
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[2]positionX = 989,7307
Objectives[1]mission_Vehicles[2]positionY = -3003,607
Objectives[1]mission_Vehicles[2]positionZ = -40,28596
Objectives[1]mission_Vehicles[2]Heading = 289,9974
Objectives[1]mission_Vehicles[2]Name = Faction - niest.
Objectives[1]mission_Vehicles[2]Model = faction2
Objectives[1]mission_Vehicles[2]PrimaryColor = MetallicPurple
Objectives[1]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = -1
Objectives[1]mission_Vehicles[2]DirtLevel = 0
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = False
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[3]positionX = 991,5768
Objectives[1]mission_Vehicles[3]positionY = -2999,284
Objectives[1]mission_Vehicles[3]positionZ = -40,28561
Objectives[1]mission_Vehicles[3]Heading = 279,9999
Objectives[1]mission_Vehicles[3]Name = Chino - niest.
Objectives[1]mission_Vehicles[3]Model = chino2
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicPurple
Objectives[1]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = -1
Objectives[1]mission_Vehicles[3]DirtLevel = 0
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = False
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[4]positionX = 975,1636
Objectives[1]mission_Vehicles[4]positionY = -3007,643
Objectives[1]mission_Vehicles[4]positionZ = -40,11084
Objectives[1]mission_Vehicles[4]Heading = 360
Objectives[1]mission_Vehicles[4]Name = Faction - donk
Objectives[1]mission_Vehicles[4]Model = faction3
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicPurple
Objectives[1]mission_Vehicles[4]SecondaryColor = MetallicBlack
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = -1
Objectives[1]mission_Vehicles[4]DirtLevel = 0
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = False
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[5]positionX = 962,7819
Objectives[1]mission_Vehicles[5]positionY = -3020,758
Objectives[1]mission_Vehicles[5]positionZ = -40,2858
Objectives[1]mission_Vehicles[5]Heading = 85,00014
Objectives[1]mission_Vehicles[5]Name = Faction - niest.
Objectives[1]mission_Vehicles[5]Model = faction2
Objectives[1]mission_Vehicles[5]PrimaryColor = MetallicPurple
Objectives[1]mission_Vehicles[5]SecondaryColor = MetallicBlack
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = -1
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Teleport_Objective
Objectives[2]Text = 
Objectives[2]positionX = -589,1416
Objectives[2]positionY = -706,6641
Objectives[2]positionZ = 35,28437
Objectives[2]ObjectiveRotation = 355
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to ~y~Davis.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 115,4451
Objectives[3]positionY = -1620,587
Objectives[3]positionZ = 28,17372
Objectives[3]Heading = 385
Objectives[3]Diameter = 10
Objectives[3]minimum_hight = 2
Objectives[3]maximum_hight = 15
Objectives[3]TriggerDistance = 100
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Enter the ~y~garage.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 0
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 115,3807
Objectives[4]positionY = -1590,88
Objectives[4]positionZ = 28,59173
Objectives[4]Heading = 405
Objectives[4]Diameter = 2
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 15
Objectives[4]TriggerDistance = 2,5
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 17
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 990,0475
Objectives[4]mission_Actors[0]positionY = -3007,061
Objectives[4]mission_Actors[0]positionZ = -39,64698
Objectives[4]mission_Actors[0]Heading = 80,64724
Objectives[4]mission_Actors[0]String_Name = g_m_y_ballaeast_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 3
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 988,1381
Objectives[4]mission_Actors[1]positionY = -3006,662
Objectives[4]mission_Actors[1]positionZ = -39,64698
Objectives[4]mission_Actors[1]Heading = 250,6063
Objectives[4]mission_Actors[1]String_Name = g_m_y_ballaeast_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 5
Objectives[4]mission_Actors[1]Hearing_Range = 5
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Unarmed
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 3
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 989,3776
Objectives[4]mission_Actors[2]positionY = -2996,211
Objectives[4]mission_Actors[2]positionZ = -39,64698
Objectives[4]mission_Actors[2]Heading = 185,6424
Objectives[4]mission_Actors[2]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 5
Objectives[4]mission_Actors[2]Hearing_Range = 5
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = 966099553
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 3
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 991,0229
Objectives[4]mission_Actors[3]positionY = -2997,262
Objectives[4]mission_Actors[3]positionZ = -39,64698
Objectives[4]mission_Actors[3]Heading = 217,2659
Objectives[4]mission_Actors[3]String_Name = g_m_y_ballasout_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Unarmed
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 3
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = CODE_HUMAN_MEDIC_TEND_TO_DEAD
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 961,0397
Objectives[4]mission_Actors[4]positionY = -3003,211
Objectives[4]mission_Actors[4]positionZ = -39,63488
Objectives[4]mission_Actors[4]Heading = 189,9999
Objectives[4]mission_Actors[4]String_Name = g_m_y_ballasout_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 960,6621
Objectives[4]mission_Actors[5]positionY = -3001,627
Objectives[4]mission_Actors[5]positionZ = -39,63488
Objectives[4]mission_Actors[5]Heading = 189,9999
Objectives[4]mission_Actors[5]String_Name = g_m_y_ballasout_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = PumpShotgun
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 960,6923
Objectives[4]mission_Actors[6]positionY = -3001,35
Objectives[4]mission_Actors[6]positionZ = -39,63488
Objectives[4]mission_Actors[6]Heading = 189,9999
Objectives[4]mission_Actors[6]String_Name = g_m_y_ballaeast_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 100
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = PumpShotgun
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 961,0856
Objectives[4]mission_Actors[7]positionY = -3001,026
Objectives[4]mission_Actors[7]positionZ = -39,63488
Objectives[4]mission_Actors[7]Heading = 189,9999
Objectives[4]mission_Actors[7]String_Name = g_m_y_ballaeast_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 100
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Wrench
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 970,378
Objectives[4]mission_Actors[8]positionY = -3028,086
Objectives[4]mission_Actors[8]positionZ = -39,64698
Objectives[4]mission_Actors[8]Heading = 189,9999
Objectives[4]mission_Actors[8]String_Name = g_m_y_ballaeast_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 100
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = MicroSMG
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 966,8601
Objectives[4]mission_Actors[9]positionY = -3028,484
Objectives[4]mission_Actors[9]positionZ = -39,64698
Objectives[4]mission_Actors[9]Heading = 189,9999
Objectives[4]mission_Actors[9]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 100
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = MicroSMG
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 972,0777
Objectives[4]mission_Actors[10]positionY = -3029,109
Objectives[4]mission_Actors[10]positionZ = -39,64698
Objectives[4]mission_Actors[10]Heading = 189,9999
Objectives[4]mission_Actors[10]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = True
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 200
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = MicroSMG
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = 969,5946
Objectives[4]mission_Actors[11]positionY = -3030,886
Objectives[4]mission_Actors[11]positionZ = -39,64698
Objectives[4]mission_Actors[11]Heading = 189,9999
Objectives[4]mission_Actors[11]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = True
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 100
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = MicroSMG
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 0
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = 967,4
Objectives[4]mission_Actors[12]positionY = -3030,444
Objectives[4]mission_Actors[12]positionZ = -39,64698
Objectives[4]mission_Actors[12]Heading = 189,9999
Objectives[4]mission_Actors[12]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = True
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 100
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = MicroSMG
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 0
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = 969,3355
Objectives[4]mission_Actors[13]positionY = -3030,96
Objectives[4]mission_Actors[13]positionZ = -39,64698
Objectives[4]mission_Actors[13]Heading = 189,9999
Objectives[4]mission_Actors[13]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = True
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 200
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 30
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = MicroSMG
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 0
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = 981,3564
Objectives[4]mission_Actors[14]positionY = -3016,956
Objectives[4]mission_Actors[14]positionZ = -39,64698
Objectives[4]mission_Actors[14]Heading = 189,9999
Objectives[4]mission_Actors[14]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = True
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 200
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 30
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = MicroSMG
Objectives[4]mission_Actors[14]Variation = Random
Objectives[4]mission_Actors[14]Task = 0
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 0
Objectives[4]mission_Actors[15]positionX = 969,6207
Objectives[4]mission_Actors[15]positionY = -3017,586
Objectives[4]mission_Actors[15]positionZ = -39,64698
Objectives[4]mission_Actors[15]Heading = 189,9999
Objectives[4]mission_Actors[15]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[15]Relationship_Group = Enemy1
Objectives[4]mission_Actors[15]AddBlip = True
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 100
Objectives[4]mission_Actors[15]DieFromHeadShot = True
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 30
Objectives[4]mission_Actors[15]Hearing_Range = 30
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = MicroSMG
Objectives[4]mission_Actors[15]Variation = Random
Objectives[4]mission_Actors[15]Task = 0
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 0
Objectives[4]mission_Actors[16]positionX = 972,3128
Objectives[4]mission_Actors[16]positionY = -3018,8
Objectives[4]mission_Actors[16]positionZ = -39,64698
Objectives[4]mission_Actors[16]Heading = 189,9999
Objectives[4]mission_Actors[16]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[16]Relationship_Group = Enemy1
Objectives[4]mission_Actors[16]AddBlip = True
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]SetHealth = 200
Objectives[4]mission_Actors[16]DieFromHeadShot = True
Objectives[4]mission_Actors[16]CanExitVehicle = True
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 30
Objectives[4]mission_Actors[16]Hearing_Range = 30
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = MicroSMG
Objectives[4]mission_Actors[16]Variation = Random
Objectives[4]mission_Actors[16]Task = 0
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 4
Objectives[4]mission_Vehicles[0]positionX = 1008,541
Objectives[4]mission_Vehicles[0]positionY = -3022,397
Objectives[4]mission_Vehicles[0]positionZ = -40,02465
Objectives[4]mission_Vehicles[0]Heading = 4,222202E-07
Objectives[4]mission_Vehicles[0]Name = Surano
Objectives[4]mission_Vehicles[0]Model = surano
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicSilver
Objectives[4]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[1]positionX = 994,0179
Objectives[4]mission_Vehicles[1]positionY = -3022,094
Objectives[4]mission_Vehicles[1]positionZ = -40,13077
Objectives[4]mission_Vehicles[1]Heading = 359,9988
Objectives[4]mission_Vehicles[1]Name = Verlierer
Objectives[4]mission_Vehicles[1]Model = verlierer2
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicTaxiYellow
Objectives[4]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = 0
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[2]positionX = 998,3748
Objectives[4]mission_Vehicles[2]positionY = -3021,871
Objectives[4]mission_Vehicles[2]positionZ = -40,21318
Objectives[4]mission_Vehicles[2]Heading = 359,9998
Objectives[4]mission_Vehicles[2]Name = Sentinel Classic
Objectives[4]mission_Vehicles[2]Model = sentinel3
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicTorinoRed
Objectives[4]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = -1
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[3]positionX = 1002,813
Objectives[4]mission_Vehicles[3]positionY = -3022,7
Objectives[4]mission_Vehicles[3]positionZ = -40,28206
Objectives[4]mission_Vehicles[3]Heading = 0,001034291
Objectives[4]mission_Vehicles[3]Name = Ignus
Objectives[4]mission_Vehicles[3]Model = ignus
Objectives[4]mission_Vehicles[3]PrimaryColor = MatteYellow
Objectives[4]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = 1
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 9
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]mission_Vehicles[3]NeededForObjectivesCount = 2
Objectives[4]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 7
Objectives[4]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[4]mission_Vehicles[3]NeededForVehicleObjectiveNumber[1] = 8
Objectives[4]mission_Vehicles[3]NeededForVehicleIndex[1] = 3
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1003,613
Objectives[5]positionY = -2997,729
Objectives[5]positionZ = -40,64698
Objectives[5]ObjectiveRotation = 450
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Locate the stolen car.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 52
Objectives[6]Reserved = 0
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 1003,005
Objectives[6]positionY = -3022,512
Objectives[6]positionZ = -40,64698
Objectives[6]Heading = 1080
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 15
Objectives[6]TriggerDistance = 2,5
Objectives[6]PlaySound = False
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Recover the ~b~Ignus.
Objectives[7]FaildText = 
Objectives[7]Type = Enter_Vehicle
Objectives[7]positionX = 1003,005
Objectives[7]positionY = -3022,512
Objectives[7]positionZ = -40,64698
Objectives[7]EnterVehicle_AsPassenger = False
Objectives[7]EnterVehicle_CanExit = True
Objectives[7]EnterVehicle_SetIsWanted = False
Objectives[7]EnterVehicle_SeatIndex = -1
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Exit the ~y~warehouse.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 0
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 970,9417
Objectives[8]positionY = -2990,806
Objectives[8]positionZ = -40,64698
Objectives[8]Heading = 1080
Objectives[8]Diameter = 3
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 15
Objectives[8]TriggerDistance = 2,5
Objectives[8]PlaySound = False
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = True
Objectives[8]DeliverVehicleOnly = True
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Teleport_Objective
Objectives[9]Text = 
Objectives[9]positionX = 121,0004
Objectives[9]positionY = -1576,284
Objectives[9]positionZ = 28,60247
Objectives[9]ObjectiveRotation = 1130
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 1
Objectives[9]mission_Vehicles[0]positionX = 117,2481
Objectives[9]mission_Vehicles[0]positionY = -1572,325
Objectives[9]mission_Vehicles[0]positionZ = 28,96751
Objectives[9]mission_Vehicles[0]Heading = 50,00135
Objectives[9]mission_Vehicles[0]Name = Ignus
Objectives[9]mission_Vehicles[0]Model = ignus
Objectives[9]mission_Vehicles[0]PrimaryColor = MatteYellow
Objectives[9]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 1
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = -1
Objectives[9]mission_Vehicles[0]Failed_Text = Ignus was destroyed.
Objectives[9]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 12
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = 123,2276
Objectives[10]positionY = -1559,04
Objectives[10]positionZ = 28,34098
Objectives[10]Random_Actors_Actor_Model_Name = g_m_y_ballaeast_01
Objectives[10]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[10]Random_Actors_Vehicle_Primary_Color = MetallicPurple
Objectives[10]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[10]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 2
Objectives[10]Random_Actors_Max_ReSpawn = 2
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = 117,1372
Objectives[11]positionY = -1555,513
Objectives[11]positionZ = 28,28606
Objectives[11]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[11]Random_Actors_Vehicle_Model_Name = blista
Objectives[11]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[11]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[11]Random_Actors_Weapon_Model_Name = Pistol
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 3
Objectives[11]Random_Actors_Max_ReSpawn = 3
Objectives[11]Random_Actors_Spawn_End = True
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Deliver the Ignus to the ~y~Agency.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 0
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -618,1749
Objectives[12]positionY = -738,1627
Objectives[12]positionZ = 26,78999
Objectives[12]Heading = 1130
Objectives[12]Diameter = 3
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 15
Objectives[12]TriggerDistance = 2,5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = True
Objectives[12]DeliverVehicleOnly = True
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

